Knight Enchanter

Features & Abilities

 * Action Surge (2nd level). You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. One you use this feature, you must finish a short or long rest before you can use it again.
 * War Magic (7th level). When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.


 * Fade Strike (10th level). You learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your turn.
 * Fade Step (15th level). You gain the ability to send yourself up to 30 ft through the fade to an unoccupied space when you use your Action Surge. You can move before or after the additional action.


 * Improved War Magic (18th level). When you use your action to cast a spell, you can make one weapon attack as a bonus action.